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Vanguard illustrative class portrait

The Iron Wall

Vanguard

Melee Tank / Frontline

In testing

38 skills9 active abilities

CLASS MASTERY

VANGUARD

The Iron Wall

SKILL TREERead-only reference

STR +0 DEX -5 INT -5 WIS +0 CON +10 TGH +10

Explore your path from core to capstone

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Read-only skill tree. Pan, zoom and select a skill to see its details.

Know your limits

Fuel for the Fight

Stamina and cooldowns. Time your attacks. Keep enough in reserve to hold the line.

The Arsenal

Every skill, rank and requirement. Open a card to get into the details.

38 nodes

Level 1

passiveWarfare1 rank · Free

FREE: granted on class selection, costs no skill points. Increases CON by 10 and TGH by 10, reduces DEX by 5 and INT by 5. Adds an additional 1 CON per level of Vanguard. Grants proficiency with shields and all one-handed and two-handed melee weapons.

Prerequisites: None

Level 2

activeCleave3 ranks · 2 points per rank

10 second cooldown. Sweeps a 180 degree arc in front of you, timed to the swing. Deals 50% extra damage on top of a normal weapon hit, scaling with weapon damage and Strength.

Rank notes: R1 +20% · R2 +35% · R3 +50% extra damage

Prerequisites: Warfare

Level 3

passiveEmpowered Cleave1 rank · 1 point per rank

Cleave deals a further 30% extra damage on top of its current rank value.

Prerequisites: Cleave

Exclusive with: Crippling Cleave

passiveCrippling Cleave1 rank · 1 point per rank

Cleave no longer deals its extra damage on hit. It deals a normal weapon hit and applies a bleed dealing 10% of the target's maximum health over 10 seconds.

Prerequisites: Cleave

Exclusive with: Empowered Cleave

passiveWeapon Mastery3 ranks · 2 points per rank

One-handed weapons and the attacks made with them cost 10% less stamina per rank.

Rank notes: R1 10% · R2 20% · R3 30% less stamina

Prerequisites: Cleave

Level 4

passiveOne-Handed Axe Mastery3 ranks · 1 point per rank

One-handed axes have +5% crit chance per rank and deal 2x damage to shield guard.

Rank notes: Crit chance R1 +5% · R2 +10% · R3 +15%. Guard damage stays 2x at every rank.

Prerequisites: Weapon Mastery

Exclusive with: One-Handed Mace Mastery, One-Handed Sword Mastery

passiveOne-Handed Mace Mastery3 ranks · 1 point per rank

One-handed maces apply 5% stamina drain on hit per rank and have a 3% chance per rank to stun the enemy for 1 second.

Rank notes: Stamina drain R1 5% · R2 10% · R3 15%. Stun chance R1 3% · R2 6% · R3 9%. Stun duration stays 1s.

Prerequisites: Weapon Mastery

Exclusive with: One-Handed Axe Mastery, One-Handed Sword Mastery

passiveOne-Handed Sword Mastery3 ranks · 1 point per rank

One-handed swords deal 8% extra damage per rank and have a 10% chance per rank to apply a bleed to the target dealing 10% max HP over 5 seconds.

Rank notes: Damage R1 +8% · R2 +16% · R3 +24%. Bleed chance R1 10% · R2 20% · R3 30%. Bleed damage stays 10% max HP over 5s.

Prerequisites: Weapon Mastery

Exclusive with: One-Handed Axe Mastery, One-Handed Mace Mastery

passiveShield Mastery3 ranks · 2 points per rank

Provides the vanguard with +50% extra shield guard. Allows the vanguard a 5% passive block chance while a shield is equipped and drawn.

Rank notes: R1 +20% guard, 2% passive block · R2 +35%, 3% · R3 +50%, 5%

Prerequisites: Weapon Mastery

Level 5

passiveActive Blocking1 rank · 1 point per rank

Doubles the shield guard granted by Shield mastery. Successful active blocks reflect 20% of the damage blocked and heal the vanguard for the amount reflected.

Prerequisites: Shield Mastery

Exclusive with: Passive Reflection

passivePassive Reflection1 rank · 1 point per rank

Doubles the passive block chance granted by Shield mastery. Passive and active blocks now reflect 10% of the damage blocked back at the attacker and heal the vanguard for the amount reflected.

Prerequisites: Shield Mastery

Exclusive with: Active Blocking

Level 6

activeHealing Banner3 ranks · 2 points per rank

45 second CD. 15 second duration. Every 5 seconds, starting on placement, heals all allies within the radius for 15% of max HP over 5 seconds. Standing in the radius for the full duration gives 3 applications. Leaving the radius lets existing applications run to their timer, but you receive no new application while outside.

Rank notes: R1 7% · R2 11% · R3 15% max HP per application

Prerequisites: Weapon Mastery

Level 7

passiveMobile Healing Banner1 rank · 1 point per rank

Healing banner is now instant cast and follows the vanguard as he moves. Healing output to others reduced 50%.

Prerequisites: Healing Banner

Exclusive with: Sanctuary

passiveSanctuary1 rank · 1 point per rank

Healing banner lasts 50% longer and has 25% increased effectiveness.

Prerequisites: Healing Banner

Exclusive with: Mobile Healing Banner

Level 8

activeDefensive Banner3 ranks · 2 points per rank

45 second CD. 15 second duration. Reduces physical damage received, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.

Rank notes: R1 10% · R2 15% · R3 20% physical damage reduction

Prerequisites: Healing Banner

Level 9

passiveMobile Defensive Banner1 rank · 1 point per rank

Defensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.

Prerequisites: Defensive Banner

Exclusive with: Stand your ground

passiveStand your ground1 rank · 1 point per rank

Defensive banner lasts 50% longer and has 25% increased effectiveness.

Prerequisites: Defensive Banner

Exclusive with: Mobile Defensive Banner

Level 10

activeOffensive Banner3 ranks · 2 points per rank

45 second CD. 15 second duration. Increases physical damage output, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.

Rank notes: R1 10% · R2 15% · R3 20% physical damage increase

Prerequisites: Defensive Banner

Level 11

passiveMobile Offensive Banner1 rank · 1 point per rank

Offensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.

Prerequisites: Offensive Banner

Exclusive with: Fight now!

passiveFight now!1 rank · 1 point per rank

Offensive banner lasts 50% longer and has 25% increased effectiveness.

Prerequisites: Offensive Banner

Exclusive with: Mobile Offensive Banner

Level 12

activeTaunt1 rank · 2 points per rank

Taunts all mobs within 8m and forces them to attack the vanguard for 5 seconds. 20 second CD.

Prerequisites: Offensive Banner

Level 13

passiveTaunting Strikes1 rank · 1 point per rank

Your melee attacks cause a small amount of threat on enenemies per hit.

Prerequisites: Taunt

Exclusive with: Stay where you are

passiveStay where you are1 rank · 1 point per rank

Taunt's active effect roots enemies in place for the duration. Also effects enemy players at 50% duration.

Prerequisites: Taunt

Exclusive with: Taunting Strikes

Level 14

activeRally1 rank · 3 points per rank

30 second CD. Can move while casting. Gives 20% movement speed and 10% damage to allies within 10m for 10 seconds.

Prerequisites: Taunt

Exclusive with: Second Wind

activeSecond Wind1 rank · 3 points per rank

Instantly refills your stamina bar, provides + 80% stamina regeneration for 5 seconds, increases movement speed by 30% for 5 seconds, and heals you for 30% of your max HP over 5 seconds. 120 second CD.

Prerequisites: Taunt

Exclusive with: Rally

Level 15

passiveInvigorating Rally1 rank · 1 point per rank

Rally now regenerates 10% stamina per second to those affected.

Prerequisites: Rally

Exclusive with: Bring a friend

passiveBring a friend1 rank · 1 point per rank

Rally radius is increased to 15m.

Prerequisites: Rally

Exclusive with: Invigorating Rally

passiveGale Force1 rank · 1 point per rank

Increases movement buff to 50%.

Prerequisites: Second Wind

Exclusive with: Quick Recovery

passiveQuick Recovery1 rank · 1 point per rank

Reduces cooldown of second wind to 60 seconds.

Prerequisites: Second Wind

Exclusive with: Gale Force

Level 18

activeSpiked Carapace3 ranks · 3 points per rank

When activated reduces ALL damage by 30%. Reflects 25% of melee damage back to attacker. Heals the vanguard an amount equal to reflected damage. Lasts 8 seconds. 60 second CD.

Rank notes: R1 15% DR / 10% reflect · R2 22% / 18% · R3 30% / 25%

Prerequisites (any): Rally, Second Wind

Points gate: 31 points invested

Level 20

passiveMage Killer1 rank · 1 point per rank

Melee damage is no longer reflected. Now reflects spell damage.

Prerequisites: Spiked Carapace

Exclusive with: Arrow Catcher

passiveArrow Catcher1 rank · 1 point per rank

No longer reflects melee damage, but now reflects ranged damage.

Prerequisites: Spiked Carapace

Exclusive with: Mage Killer

Level 26

passiveUndying1 rank · 5 points per rank

Once every 300 seconds. Taking fatal damage is avoided and you are healed to 20% of your max HP over 3 seconds. Cannot be killed during this 3 second period except for execute effects.

Prerequisites: Spiked Carapace

Points gate: 45 points invested

Exclusive with: Final Thrust

activeFinal Thrust1 rank · 5 points per rank

Active thrust attack. Deals 50% extra damage, if target is below 30% HP deals 70% extra damage instead. If the damage from this attack would kill the enemy, they are executed instead, and the CD of this ability is reset. 45 second CD.

Prerequisites: Spiked Carapace

Points gate: 45 points invested

Exclusive with: Undying

Level 28

passiveInevitable Strike1 rank · 1 point per rank

If final thrust fails to execute it applies a 50% reduction to healing and regeneration on enemies it damages for 5 seconds.

Prerequisites: Final Thrust

Exclusive with: Renewing Strike

passiveCockroach1 rank · 1 point per rank

The cooldown of undying is reduced by 5 seconds per NPC kill and 30 seconds per player kill. This reduction resets when the ability is triggered.

Prerequisites: Undying

Exclusive with: I'm back

Level 30

passiveRenewing Strike1 rank · 1 point per rank

Final thrust now heals the vanguard for 30% max HP when it executes.

Prerequisites: Final Thrust

Exclusive with: Inevitable Strike

passiveI'm back1 rank · 1 point per rank

Healing increased to 40% of max HP over 3 seconds, and any damage taken in this window heals you instead.

Prerequisites: Undying

Exclusive with: Cockroach

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