The Iron Wall
Vanguard
Melee Tank / Frontline
In testing
CLASS MASTERY
VANGUARD
The Iron Wall
STR +0 DEX -5 INT -5 WIS +0 CON +10 TGH +10
Explore your path from core to capstone

Know your limits
Fuel for the Fight
Stamina and cooldowns. Time your attacks. Keep enough in reserve to hold the line.
The Arsenal
Every skill, rank and requirement. Open a card to get into the details.
38 nodes
Level 1
passiveWarfare1 rank · Free
FREE: granted on class selection, costs no skill points. Increases CON by 10 and TGH by 10, reduces DEX by 5 and INT by 5. Adds an additional 1 CON per level of Vanguard. Grants proficiency with shields and all one-handed and two-handed melee weapons.
Prerequisites: None
Level 2
activeCleave3 ranks · 2 points per rank
10 second cooldown. Sweeps a 180 degree arc in front of you, timed to the swing. Deals 50% extra damage on top of a normal weapon hit, scaling with weapon damage and Strength.
Rank notes: R1 +20% · R2 +35% · R3 +50% extra damage
Prerequisites: Warfare
Level 3
passiveEmpowered Cleave1 rank · 1 point per rank
Cleave deals a further 30% extra damage on top of its current rank value.
Prerequisites: Cleave
Exclusive with: Crippling Cleave
passiveCrippling Cleave1 rank · 1 point per rank
Cleave no longer deals its extra damage on hit. It deals a normal weapon hit and applies a bleed dealing 10% of the target's maximum health over 10 seconds.
Prerequisites: Cleave
Exclusive with: Empowered Cleave
passiveWeapon Mastery3 ranks · 2 points per rank
One-handed weapons and the attacks made with them cost 10% less stamina per rank.
Rank notes: R1 10% · R2 20% · R3 30% less stamina
Prerequisites: Cleave
Level 4
passiveOne-Handed Axe Mastery3 ranks · 1 point per rank
One-handed axes have +5% crit chance per rank and deal 2x damage to shield guard.
Rank notes: Crit chance R1 +5% · R2 +10% · R3 +15%. Guard damage stays 2x at every rank.
Prerequisites: Weapon Mastery
Exclusive with: One-Handed Mace Mastery, One-Handed Sword Mastery
passiveOne-Handed Mace Mastery3 ranks · 1 point per rank
One-handed maces apply 5% stamina drain on hit per rank and have a 3% chance per rank to stun the enemy for 1 second.
Rank notes: Stamina drain R1 5% · R2 10% · R3 15%. Stun chance R1 3% · R2 6% · R3 9%. Stun duration stays 1s.
Prerequisites: Weapon Mastery
Exclusive with: One-Handed Axe Mastery, One-Handed Sword Mastery
passiveOne-Handed Sword Mastery3 ranks · 1 point per rank
One-handed swords deal 8% extra damage per rank and have a 10% chance per rank to apply a bleed to the target dealing 10% max HP over 5 seconds.
Rank notes: Damage R1 +8% · R2 +16% · R3 +24%. Bleed chance R1 10% · R2 20% · R3 30%. Bleed damage stays 10% max HP over 5s.
Prerequisites: Weapon Mastery
Exclusive with: One-Handed Axe Mastery, One-Handed Mace Mastery
passiveShield Mastery3 ranks · 2 points per rank
Provides the vanguard with +50% extra shield guard. Allows the vanguard a 5% passive block chance while a shield is equipped and drawn.
Rank notes: R1 +20% guard, 2% passive block · R2 +35%, 3% · R3 +50%, 5%
Prerequisites: Weapon Mastery
Level 5
passiveActive Blocking1 rank · 1 point per rank
Doubles the shield guard granted by Shield mastery. Successful active blocks reflect 20% of the damage blocked and heal the vanguard for the amount reflected.
Prerequisites: Shield Mastery
Exclusive with: Passive Reflection
passivePassive Reflection1 rank · 1 point per rank
Doubles the passive block chance granted by Shield mastery. Passive and active blocks now reflect 10% of the damage blocked back at the attacker and heal the vanguard for the amount reflected.
Prerequisites: Shield Mastery
Exclusive with: Active Blocking
Level 6
activeHealing Banner3 ranks · 2 points per rank
45 second CD. 15 second duration. Every 5 seconds, starting on placement, heals all allies within the radius for 15% of max HP over 5 seconds. Standing in the radius for the full duration gives 3 applications. Leaving the radius lets existing applications run to their timer, but you receive no new application while outside.
Rank notes: R1 7% · R2 11% · R3 15% max HP per application
Prerequisites: Weapon Mastery
Level 7
passiveMobile Healing Banner1 rank · 1 point per rank
Healing banner is now instant cast and follows the vanguard as he moves. Healing output to others reduced 50%.
Prerequisites: Healing Banner
Exclusive with: Sanctuary
passiveSanctuary1 rank · 1 point per rank
Healing banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Healing Banner
Exclusive with: Mobile Healing Banner
Level 8
activeDefensive Banner3 ranks · 2 points per rank
45 second CD. 15 second duration. Reduces physical damage received, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
Rank notes: R1 10% · R2 15% · R3 20% physical damage reduction
Prerequisites: Healing Banner
Level 9
passiveMobile Defensive Banner1 rank · 1 point per rank
Defensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
Prerequisites: Defensive Banner
Exclusive with: Stand your ground
passiveStand your ground1 rank · 1 point per rank
Defensive banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Defensive Banner
Exclusive with: Mobile Defensive Banner
Level 10
activeOffensive Banner3 ranks · 2 points per rank
45 second CD. 15 second duration. Increases physical damage output, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
Rank notes: R1 10% · R2 15% · R3 20% physical damage increase
Prerequisites: Defensive Banner
Level 11
passiveMobile Offensive Banner1 rank · 1 point per rank
Offensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
Prerequisites: Offensive Banner
Exclusive with: Fight now!
passiveFight now!1 rank · 1 point per rank
Offensive banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Offensive Banner
Exclusive with: Mobile Offensive Banner
Level 12
activeTaunt1 rank · 2 points per rank
Taunts all mobs within 8m and forces them to attack the vanguard for 5 seconds. 20 second CD.
Prerequisites: Offensive Banner
Level 13
passiveTaunting Strikes1 rank · 1 point per rank
Your melee attacks cause a small amount of threat on enenemies per hit.
Prerequisites: Taunt
Exclusive with: Stay where you are
passiveStay where you are1 rank · 1 point per rank
Taunt's active effect roots enemies in place for the duration. Also effects enemy players at 50% duration.
Prerequisites: Taunt
Exclusive with: Taunting Strikes
Level 14
activeRally1 rank · 3 points per rank
30 second CD. Can move while casting. Gives 20% movement speed and 10% damage to allies within 10m for 10 seconds.
Prerequisites: Taunt
Exclusive with: Second Wind
activeSecond Wind1 rank · 3 points per rank
Instantly refills your stamina bar, provides + 80% stamina regeneration for 5 seconds, increases movement speed by 30% for 5 seconds, and heals you for 30% of your max HP over 5 seconds. 120 second CD.
Prerequisites: Taunt
Exclusive with: Rally
Level 15
passiveInvigorating Rally1 rank · 1 point per rank
Rally now regenerates 10% stamina per second to those affected.
Prerequisites: Rally
Exclusive with: Bring a friend
passiveBring a friend1 rank · 1 point per rank
Rally radius is increased to 15m.
Prerequisites: Rally
Exclusive with: Invigorating Rally
passiveGale Force1 rank · 1 point per rank
Increases movement buff to 50%.
Prerequisites: Second Wind
Exclusive with: Quick Recovery
passiveQuick Recovery1 rank · 1 point per rank
Reduces cooldown of second wind to 60 seconds.
Prerequisites: Second Wind
Exclusive with: Gale Force
Level 18
activeSpiked Carapace3 ranks · 3 points per rank
When activated reduces ALL damage by 30%. Reflects 25% of melee damage back to attacker. Heals the vanguard an amount equal to reflected damage. Lasts 8 seconds. 60 second CD.
Rank notes: R1 15% DR / 10% reflect · R2 22% / 18% · R3 30% / 25%
Prerequisites (any): Rally, Second Wind
Points gate: 31 points invested
Level 20
passiveMage Killer1 rank · 1 point per rank
Melee damage is no longer reflected. Now reflects spell damage.
Prerequisites: Spiked Carapace
Exclusive with: Arrow Catcher
passiveArrow Catcher1 rank · 1 point per rank
No longer reflects melee damage, but now reflects ranged damage.
Prerequisites: Spiked Carapace
Exclusive with: Mage Killer
Level 26
passiveUndying1 rank · 5 points per rank
Once every 300 seconds. Taking fatal damage is avoided and you are healed to 20% of your max HP over 3 seconds. Cannot be killed during this 3 second period except for execute effects.
Prerequisites: Spiked Carapace
Points gate: 45 points invested
Exclusive with: Final Thrust
activeFinal Thrust1 rank · 5 points per rank
Active thrust attack. Deals 50% extra damage, if target is below 30% HP deals 70% extra damage instead. If the damage from this attack would kill the enemy, they are executed instead, and the CD of this ability is reset. 45 second CD.
Prerequisites: Spiked Carapace
Points gate: 45 points invested
Exclusive with: Undying
Level 28
passiveInevitable Strike1 rank · 1 point per rank
If final thrust fails to execute it applies a 50% reduction to healing and regeneration on enemies it damages for 5 seconds.
Prerequisites: Final Thrust
Exclusive with: Renewing Strike
passiveCockroach1 rank · 1 point per rank
The cooldown of undying is reduced by 5 seconds per NPC kill and 30 seconds per player kill. This reduction resets when the ability is triggered.
Prerequisites: Undying
Exclusive with: I'm back
Level 30
passiveRenewing Strike1 rank · 1 point per rank
Final thrust now heals the vanguard for 30% max HP when it executes.
Prerequisites: Final Thrust
Exclusive with: Inevitable Strike
passiveI'm back1 rank · 1 point per rank
Healing increased to 40% of max HP over 3 seconds, and any damage taken in this window heals you instead.
Prerequisites: Undying
Exclusive with: Cockroach
Cleave
10 second cooldown. Sweeps a 180 degree arc in front of you, timed to the swing. Deals 50% extra damage on top of a normal weapon hit, scaling with weapon damage and Strength.
R1 +20% · R2 +35% · R3 +50% extra damage
LEVEL Requires level 2
REQUIRES Warfare
Empowered Cleave
Cleave deals a further 30% extra damage on top of its current rank value.
LEVEL Requires level 3
REQUIRES Cleave
EXCLUSIVE Crippling Cleave
Crippling Cleave
Cleave no longer deals its extra damage on hit. It deals a normal weapon hit and applies a bleed dealing 10% of the target's maximum health over 10 seconds.
LEVEL Requires level 3
REQUIRES Cleave
EXCLUSIVE Empowered Cleave
Weapon Mastery
One-handed weapons and the attacks made with them cost 10% less stamina per rank.
R1 10% · R2 20% · R3 30% less stamina
LEVEL Requires level 3
REQUIRES Cleave
One-Handed Axe Mastery
One-handed axes have +5% crit chance per rank and deal 2x damage to shield guard.
Crit chance R1 +5% · R2 +10% · R3 +15%. Guard damage stays 2x at every rank.
LEVEL Requires level 4
REQUIRES Weapon Mastery
EXCLUSIVE One-Handed Mace Mastery, One-Handed Sword Mastery
One-Handed Mace Mastery
One-handed maces apply 5% stamina drain on hit per rank and have a 3% chance per rank to stun the enemy for 1 second.
Stamina drain R1 5% · R2 10% · R3 15%. Stun chance R1 3% · R2 6% · R3 9%. Stun duration stays 1s.
LEVEL Requires level 4
REQUIRES Weapon Mastery
EXCLUSIVE One-Handed Axe Mastery, One-Handed Sword Mastery
One-Handed Sword Mastery
One-handed swords deal 8% extra damage per rank and have a 10% chance per rank to apply a bleed to the target dealing 10% max HP over 5 seconds.
Damage R1 +8% · R2 +16% · R3 +24%. Bleed chance R1 10% · R2 20% · R3 30%. Bleed damage stays 10% max HP over 5s.
LEVEL Requires level 4
REQUIRES Weapon Mastery
EXCLUSIVE One-Handed Axe Mastery, One-Handed Mace Mastery
Shield Mastery
Provides the vanguard with +50% extra shield guard. Allows the vanguard a 5% passive block chance while a shield is equipped and drawn.
R1 +20% guard, 2% passive block · R2 +35%, 3% · R3 +50%, 5%
LEVEL Requires level 4
REQUIRES Weapon Mastery
Renewing Strike
Final thrust now heals the vanguard for 30% max HP when it executes.
LEVEL Requires level 30
REQUIRES Final Thrust
EXCLUSIVE Inevitable Strike
Active Blocking
Doubles the shield guard granted by Shield mastery. Successful active blocks reflect 20% of the damage blocked and heal the vanguard for the amount reflected.
LEVEL Requires level 5
REQUIRES Shield Mastery
EXCLUSIVE Passive Reflection
Passive Reflection
Doubles the passive block chance granted by Shield mastery. Passive and active blocks now reflect 10% of the damage blocked back at the attacker and heal the vanguard for the amount reflected.
LEVEL Requires level 5
REQUIRES Shield Mastery
EXCLUSIVE Active Blocking
Healing Banner
45 second CD. 15 second duration. Every 5 seconds, starting on placement, heals all allies within the radius for 15% of max HP over 5 seconds. Standing in the radius for the full duration gives 3 applications. Leaving the radius lets existing applications run to their timer, but you receive no new application while outside.
R1 7% · R2 11% · R3 15% max HP per application
LEVEL Requires level 6
REQUIRES Weapon Mastery
Defensive Banner
45 second CD. 15 second duration. Reduces physical damage received, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
R1 10% · R2 15% · R3 20% physical damage reduction
LEVEL Requires level 8
REQUIRES Healing Banner
Offensive Banner
45 second CD. 15 second duration. Increases physical damage output, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
R1 10% · R2 15% · R3 20% physical damage increase
LEVEL Requires level 10
REQUIRES Defensive Banner
Mobile Healing Banner
Healing banner is now instant cast and follows the vanguard as he moves. Healing output to others reduced 50%.
LEVEL Requires level 7
REQUIRES Healing Banner
EXCLUSIVE Sanctuary
Sanctuary
Healing banner lasts 50% longer and has 25% increased effectiveness.
LEVEL Requires level 7
REQUIRES Healing Banner
EXCLUSIVE Mobile Healing Banner
Mobile Defensive Banner
Defensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
LEVEL Requires level 9
REQUIRES Defensive Banner
EXCLUSIVE Stand your ground
Stand your ground
Defensive banner lasts 50% longer and has 25% increased effectiveness.
LEVEL Requires level 9
REQUIRES Defensive Banner
EXCLUSIVE Mobile Defensive Banner
Mobile Offensive Banner
Offensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
LEVEL Requires level 11
REQUIRES Offensive Banner
EXCLUSIVE Fight now!
Fight now!
Offensive banner lasts 50% longer and has 25% increased effectiveness.
LEVEL Requires level 11
REQUIRES Offensive Banner
EXCLUSIVE Mobile Offensive Banner
Taunt
Taunts all mobs within 8m and forces them to attack the vanguard for 5 seconds. 20 second CD.
LEVEL Requires level 12
REQUIRES Offensive Banner
Warfare
FREE: granted on class selection, costs no skill points. Increases CON by 10 and TGH by 10, reduces DEX by 5 and INT by 5. Adds an additional 1 CON per level of Vanguard. Grants proficiency with shields and all one-handed and two-handed melee weapons.
LEVEL Granted with class
Rally
30 second CD. Can move while casting. Gives 20% movement speed and 10% damage to allies within 10m for 10 seconds.
LEVEL Requires level 14
REQUIRES Taunt
EXCLUSIVE Second Wind
Spiked Carapace
When activated reduces ALL damage by 30%. Reflects 25% of melee damage back to attacker. Heals the vanguard an amount equal to reflected damage. Lasts 8 seconds. 60 second CD.
R1 15% DR / 10% reflect · R2 22% / 18% · R3 30% / 25%
LEVEL Requires level 18
REQUIRES Rally OR Second Wind
INVESTED 31 points required
Undying
Once every 300 seconds. Taking fatal damage is avoided and you are healed to 20% of your max HP over 3 seconds. Cannot be killed during this 3 second period except for execute effects.
LEVEL Requires level 26
REQUIRES Spiked Carapace
INVESTED 45 points required
EXCLUSIVE Final Thrust
Final Thrust
Active thrust attack. Deals 50% extra damage, if target is below 30% HP deals 70% extra damage instead. If the damage from this attack would kill the enemy, they are executed instead, and the CD of this ability is reset. 45 second CD.
LEVEL Requires level 26
REQUIRES Spiked Carapace
INVESTED 45 points required
EXCLUSIVE Undying
Second Wind
Instantly refills your stamina bar, provides + 80% stamina regeneration for 5 seconds, increases movement speed by 30% for 5 seconds, and heals you for 30% of your max HP over 5 seconds. 120 second CD.
LEVEL Requires level 14
REQUIRES Taunt
EXCLUSIVE Rally
I'm back
Healing increased to 40% of max HP over 3 seconds, and any damage taken in this window heals you instead.
LEVEL Requires level 30
REQUIRES Undying
EXCLUSIVE Cockroach
Taunting Strikes
Your melee attacks cause a small amount of threat on enenemies per hit.
LEVEL Requires level 13
REQUIRES Taunt
EXCLUSIVE Stay where you are
Stay where you are
Taunt's active effect roots enemies in place for the duration. Also effects enemy players at 50% duration.
LEVEL Requires level 13
REQUIRES Taunt
EXCLUSIVE Taunting Strikes
Invigorating Rally
Rally now regenerates 10% stamina per second to those affected.
LEVEL Requires level 15
REQUIRES Rally
EXCLUSIVE Bring a friend
Bring a friend
Rally radius is increased to 15m.
LEVEL Requires level 15
REQUIRES Rally
EXCLUSIVE Invigorating Rally
Gale Force
Increases movement buff to 50%.
LEVEL Requires level 15
REQUIRES Second Wind
EXCLUSIVE Quick Recovery
Quick Recovery
Reduces cooldown of second wind to 60 seconds.
LEVEL Requires level 15
REQUIRES Second Wind
EXCLUSIVE Gale Force
Mage Killer
Melee damage is no longer reflected. Now reflects spell damage.
LEVEL Requires level 20
REQUIRES Spiked Carapace
EXCLUSIVE Arrow Catcher
Arrow Catcher
No longer reflects melee damage, but now reflects ranged damage.
LEVEL Requires level 20
REQUIRES Spiked Carapace
EXCLUSIVE Mage Killer
Inevitable Strike
If final thrust fails to execute it applies a 50% reduction to healing and regeneration on enemies it damages for 5 seconds.
LEVEL Requires level 28
REQUIRES Final Thrust
EXCLUSIVE Renewing Strike
Cockroach
The cooldown of undying is reduced by 5 seconds per NPC kill and 30 seconds per player kill. This reduction resets when the ability is triggered.
LEVEL Requires level 28
REQUIRES Undying
EXCLUSIVE I'm back
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