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Crafting

Blacksmithing Mastery

8 skills. 16 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

BLACKSMITHING

Crafting

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

Search ability descriptions
SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

8 skills

foundation

Smith's Practice

Level 1

Blacksmithing craft speed +0-to-50% across L1-100.

passive

Heat Management

Level 10 / 40 / 70

A 10/20/30% chance per completed fuelled paid unit to recover one of its consumed fuel units. No effect on zero-fuel jobs or fuel-manufacturing recipes.

passive

Fine Forging

Level 20 / 45 / 75

A 5/10/15% chance to promote eligible finished Blacksmithing armour/weapon output by one rarity step.

passive

Metal Recovery

Level 30 / 60 / 90

A 5/10/15% chance to recover one eligible consumed ore, ingot or mundane metal fitting. No recovered gemstones, finished gear or fuel.

active

Masterwork

Level 50

Guarantee the one-step quality promotion for one eligible equipment paid unit, instead of Fine Forging's roll. Cooldown: 24 hours, shared with Masterwork II, starting when preparation binds, expires or is removed.

passive

Twin Forging

Level 60 / 80 / 100

A 5/10/15% chance to make one additional finished equipment item. Same resolved rarity, fresh item identity; no duplicated inputs or XP.

active

Masterwork II

Level 100

Empower up to two eligible equipment paid units in the next bound job. Same guaranteed one-step quality promotion and shared 24-hour cooldown; not a second daily charge.

Upgrades Masterwork. Uses the same ability slot.

passive

Maker's Mark

Level 100

At Grandmaster, the equipment-producing trades automatically attach a Maker's Mark to their own newly crafted eligible gear: inspecting it shows "Made by <crafter name>", for example "Made by Billybob". The attribution uses the actual crafter's in-game identity, not player-entered text. There is no custom item naming, renaming or free-text inscription field. This accompanies the mechanical capstone; it is not a weaker exclusive choice. Record the original crafter as item-instance provenance and preserve that attribution through saving, trading and storage; a later owner is not the maker. The mark does not change the item's normal name, item ID, rarity, sockets or stats, or modify a shared item definition or unrelated stack. Maker-attribution persistence and inspection UI are new implementation work, not claimed existing functionality.

Level 1: Smith's Practice
Level 10: Heat Management
Level 20: Fine Forging
Level 30: Metal Recovery
Level 40: Heat Management
Level 45: Fine Forging
Level 50: Masterwork
Level 60: Metal Recovery
Level 60: Twin Forging
Level 70: Heat Management
Level 75: Fine Forging
Level 80: Twin Forging
Level 90: Metal Recovery
Level 100: Maker's Mark
Level 100: Masterwork II
Level 100: Twin Forging