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Crafting

Butchering Mastery

7 skills. 15 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

BUTCHERING

Crafting

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

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Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

7 skills

foundation

Butcher's Practice

Level 1

+0-to-50% ordinary material output from the chosen field/table recipe across L1-100. Excludes corpses, unique/quest loot and XP.

passive

Table Efficiency

Level 10 / 40 / 70

Butcher Table paid-unit speed +10/20/30%. No effect on the already-instant field action.

passive

Prime Cuts

Level 20 / 45 / 75

A 5/10/15% chance per consumed corpse/fish to promote its ordinary recovered materials by one rarity step, capped at Legendary. Does not change source wildlife tier or XP.

passive

Useful Parts

Level 30 / 60 / 90

A 10/20/30% chance to add one unit of a uniformly selected eligible non-meat material already present in that route's output list: for example hide, wool, chitin, sinew, fat or fish oil. Never invent a missing organ/drop.

active

Field Dresser

Level 50

Process one corpse/fish in the field using that definition's authored table quantities instead of reduced field quantities. All source-item/access rules still apply.

passive

Full Recovery

Level 60 / 80 / 100

A 5/10/15% chance to produce twice the chosen route's base ordinary-material quantities, replacing the smaller Practice bonus. Other additions cannot exceed twice each base quantity.

active

Field Dresser II

Level 100

Empower up to three actual corpses/fish in one field-processing command. Further corpses in the command use normal field yields.

Upgrades Field Dresser. Uses the same ability slot.

Level 1: Butcher's Practice
Level 10: Table Efficiency
Level 20: Prime Cuts
Level 30: Useful Parts
Level 40: Table Efficiency
Level 45: Prime Cuts
Level 50: Field Dresser
Level 60: Full Recovery
Level 60: Useful Parts
Level 70: Table Efficiency
Level 75: Prime Cuts
Level 80: Full Recovery
Level 90: Useful Parts
Level 100: Field Dresser II
Level 100: Full Recovery