foundation
Butcher's Practice
Level 1
+0-to-50% ordinary material output from the chosen field/table recipe across L1-100. Excludes corpses, unique/quest loot and XP.
Crafting
7 skills. 15 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Crafting
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
7 skills
foundation
Level 1
+0-to-50% ordinary material output from the chosen field/table recipe across L1-100. Excludes corpses, unique/quest loot and XP.
passive
Level 10 / 40 / 70
Butcher Table paid-unit speed +10/20/30%. No effect on the already-instant field action.
passive
Level 20 / 45 / 75
A 5/10/15% chance per consumed corpse/fish to promote its ordinary recovered materials by one rarity step, capped at Legendary. Does not change source wildlife tier or XP.
passive
Level 30 / 60 / 90
A 10/20/30% chance to add one unit of a uniformly selected eligible non-meat material already present in that route's output list: for example hide, wool, chitin, sinew, fat or fish oil. Never invent a missing organ/drop.
active
Level 50
Process one corpse/fish in the field using that definition's authored table quantities instead of reduced field quantities. All source-item/access rules still apply.
passive
Level 60 / 80 / 100
A 5/10/15% chance to produce twice the chosen route's base ordinary-material quantities, replacing the smaller Practice bonus. Other additions cannot exceed twice each base quantity.
active
Level 100
Empower up to three actual corpses/fish in one field-processing command. Further corpses in the command use normal field yields.
Upgrades Field Dresser. Uses the same ability slot.
+0-to-50% ordinary material output from the chosen field/table recipe across L1-100. Excludes corpses, unique/quest loot and XP.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Butcher Table paid-unit speed +10/20/30%. No effect on the already-instant field action.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance per consumed corpse/fish to promote its ordinary recovered materials by one rarity step, capped at Legendary. Does not change source wildlife tier or XP.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 10/20/30% chance to add one unit of a uniformly selected eligible non-meat material already present in that route's output list: for example hide, wool, chitin, sinew, fat or fish oil. Never invent a missing organ/drop.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Butcher Table paid-unit speed +10/20/30%. No effect on the already-instant field action.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance per consumed corpse/fish to promote its ordinary recovered materials by one rarity step, capped at Legendary. Does not change source wildlife tier or XP.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Process one corpse/fish in the field using that definition's authored table quantities instead of reduced field quantities. All source-item/access rules still apply.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to produce twice the chosen route's base ordinary-material quantities, replacing the smaller Practice bonus. Other additions cannot exceed twice each base quantity.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 10/20/30% chance to add one unit of a uniformly selected eligible non-meat material already present in that route's output list: for example hide, wool, chitin, sinew, fat or fish oil. Never invent a missing organ/drop.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Butcher Table paid-unit speed +10/20/30%. No effect on the already-instant field action.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance per consumed corpse/fish to promote its ordinary recovered materials by one rarity step, capped at Legendary. Does not change source wildlife tier or XP.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to produce twice the chosen route's base ordinary-material quantities, replacing the smaller Practice bonus. Other additions cannot exceed twice each base quantity.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 10/20/30% chance to add one unit of a uniformly selected eligible non-meat material already present in that route's output list: for example hide, wool, chitin, sinew, fat or fish oil. Never invent a missing organ/drop.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Empower up to three actual corpses/fish in one field-processing command. Further corpses in the command use normal field yields.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to produce twice the chosen route's base ordinary-material quantities, replacing the smaller Practice bonus. Other additions cannot exceed twice each base quantity.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.