foundation
Carpenter's Practice
Level 1
Carpentry craft speed +0-to-50% across L1-100.
Crafting
8 skills. 16 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Crafting
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
8 skills
foundation
Level 1
Carpentry craft speed +0-to-50% across L1-100.
passive
Level 10 / 40 / 70
+10/20/30% output from eligible planks, wooden components and ammunition. Not extra bows, buildings or stations.
passive
Level 20 / 45 / 75
A 5/10/15% chance of one-step rarity promotion on any finished weapon or shield crafted through Carpentry, including bows and crossbows, regardless of its materials. Applies to the Carpentry recipe, not weapons made by other professions. No assumed rarity improvement to fixed-definition rod stats.
passive
Level 30 / 60 / 90
A 5/10/15% chance to recover one eligible consumed wood/plank/wooden-component unit. Other trades' metal/leather components are not free substitutes.
active
Level 50
Guarantee +1 output rarity, capped at Legendary, on one finished weapon or shield crafted through Carpentry, including bows and crossbows regardless of materials. Replaces Fine Joinery's roll for that craft. Shared 24-hour family cooldown starts when preparation binds, expires or is removed.
passive
Level 60 / 80 / 100
A 5/10/15% chance to make one extra finished wooden equipment item, including eligible rods. Does not duplicate a component batch, ammunition batch or placeable.
active
Level 100
Guarantee +1 output rarity, capped at Legendary, on up to two eligible Carpentry weapon/shield paid units in the next bound job. Same shared 24-hour cooldown and active slot; not a second charge.
Upgrades Measured Cut. Uses the same ability slot.
passive
Level 100
At Grandmaster, the equipment-producing trades automatically attach a Maker's Mark to their own newly crafted eligible gear: inspecting it shows "Made by <crafter name>", for example "Made by Billybob". The attribution uses the actual crafter's in-game identity, not player-entered text. There is no custom item naming, renaming or free-text inscription field. This accompanies the mechanical capstone; it is not a weaker exclusive choice. Record the original crafter as item-instance provenance and preserve that attribution through saving, trading and storage; a later owner is not the maker. The mark does not change the item's normal name, item ID, rarity, sockets or stats, or modify a shared item definition or unrelated stack. Maker-attribution persistence and inspection UI are new implementation work, not claimed existing functionality.
Carpentry craft speed +0-to-50% across L1-100.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% output from eligible planks, wooden components and ammunition. Not extra bows, buildings or stations.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance of one-step rarity promotion on any finished weapon or shield crafted through Carpentry, including bows and crossbows, regardless of its materials. Applies to the Carpentry recipe, not weapons made by other professions. No assumed rarity improvement to fixed-definition rod stats.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to recover one eligible consumed wood/plank/wooden-component unit. Other trades' metal/leather components are not free substitutes.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% output from eligible planks, wooden components and ammunition. Not extra bows, buildings or stations.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance of one-step rarity promotion on any finished weapon or shield crafted through Carpentry, including bows and crossbows, regardless of its materials. Applies to the Carpentry recipe, not weapons made by other professions. No assumed rarity improvement to fixed-definition rod stats.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Guarantee +1 output rarity, capped at Legendary, on one finished weapon or shield crafted through Carpentry, including bows and crossbows regardless of materials. Replaces Fine Joinery's roll for that craft. Shared 24-hour family cooldown starts when preparation binds, expires or is removed.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to make one extra finished wooden equipment item, including eligible rods. Does not duplicate a component batch, ammunition batch or placeable.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to recover one eligible consumed wood/plank/wooden-component unit. Other trades' metal/leather components are not free substitutes.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% output from eligible planks, wooden components and ammunition. Not extra bows, buildings or stations.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance of one-step rarity promotion on any finished weapon or shield crafted through Carpentry, including bows and crossbows, regardless of its materials. Applies to the Carpentry recipe, not weapons made by other professions. No assumed rarity improvement to fixed-definition rod stats.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to make one extra finished wooden equipment item, including eligible rods. Does not duplicate a component batch, ammunition batch or placeable.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to recover one eligible consumed wood/plank/wooden-component unit. Other trades' metal/leather components are not free substitutes.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
At Grandmaster, the equipment-producing trades automatically attach a Maker's Mark to their own newly crafted eligible gear: inspecting it shows "Made by <crafter name>", for example "Made by Billybob". The attribution uses the actual crafter's in-game identity, not player-entered text. There is no custom item naming, renaming or free-text inscription field. This accompanies the mechanical capstone; it is not a weaker exclusive choice. Record the original crafter as item-instance provenance and preserve that attribution through saving, trading and storage; a later owner is not the maker. The mark does not change the item's normal name, item ID, rarity, sockets or stats, or modify a shared item definition or unrelated stack. Maker-attribution persistence and inspection UI are new implementation work, not claimed existing functionality.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Guarantee +1 output rarity, capped at Legendary, on up to two eligible Carpentry weapon/shield paid units in the next bound job. Same shared 24-hour cooldown and active slot; not a second charge.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A 5/10/15% chance to make one extra finished wooden equipment item, including eligible rods. Does not duplicate a component batch, ammunition batch or placeable.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.