foundation
Herbalism Practice
Level 1
Primary wild-ingredient yield +0% at L1 to +50% at L100 (`0.50*p`), paid only on completed gathering. Does not multiply seed quantity.
Gathering
7 skills. 15 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Gathering
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
7 skills
foundation
Level 1
Primary wild-ingredient yield +0% at L1 to +50% at L100 (`0.50*p`), paid only on completed gathering. Does not multiply seed quantity.
passive
Level 10 / 40 / 70
Wild-plant gathering action speed +10/20/30%. Shortens an existing interaction/animation where applicable, never creates or removes a required second hit.
passive
Level 20 / 45 / 75
Eligible wild plants' ordinary seed-recovery chance increases by 25/50/75% relative, capped at 100%. The inspected wild-crop baseline of 25% becomes 31.25/37.5/43.75%. One roll per completed plant.
passive
Level 30 / 60 / 90
Add 5/10/15 percentage points to the ordinary single-step ingredient-rarity promotion chance, retaining that reward owner's cap. No second promotion roll and no material-tier upgrade.
active
Level 50
For 30s, reveal available wild harvestable plants within 100m with ingredient/species and distance. The first three eligible completed wild harvests each guarantee one matching seed instead of their ordinary seed roll. Cooldown 60s after effect end.
passive
Level 60 / 80 / 100
A directly completed original wild plant has a 5/10/15% chance to return once after a short delay, at the same location and species/material tier. Requires another normal harvest.
active
Level 100
Radius 200m, duration 60s and five guaranteed seed-bearing harvests. Same active family and 60s effect-end cooldown.
Upgrades Forager's Intuition. Uses the same ability slot.
Primary wild-ingredient yield +0% at L1 to +50% at L100 (`0.50*p`), paid only on completed gathering. Does not multiply seed quantity.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Wild-plant gathering action speed +10/20/30%. Shortens an existing interaction/animation where applicable, never creates or removes a required second hit.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Eligible wild plants' ordinary seed-recovery chance increases by 25/50/75% relative, capped at 100%. The inspected wild-crop baseline of 25% becomes 31.25/37.5/43.75%. One roll per completed plant.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Add 5/10/15 percentage points to the ordinary single-step ingredient-rarity promotion chance, retaining that reward owner's cap. No second promotion roll and no material-tier upgrade.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Wild-plant gathering action speed +10/20/30%. Shortens an existing interaction/animation where applicable, never creates or removes a required second hit.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Eligible wild plants' ordinary seed-recovery chance increases by 25/50/75% relative, capped at 100%. The inspected wild-crop baseline of 25% becomes 31.25/37.5/43.75%. One roll per completed plant.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
For 30s, reveal available wild harvestable plants within 100m with ingredient/species and distance. The first three eligible completed wild harvests each guarantee one matching seed instead of their ordinary seed roll. Cooldown 60s after effect end.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Add 5/10/15 percentage points to the ordinary single-step ingredient-rarity promotion chance, retaining that reward owner's cap. No second promotion roll and no material-tier upgrade.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A directly completed original wild plant has a 5/10/15% chance to return once after a short delay, at the same location and species/material tier. Requires another normal harvest.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Wild-plant gathering action speed +10/20/30%. Shortens an existing interaction/animation where applicable, never creates or removes a required second hit.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Eligible wild plants' ordinary seed-recovery chance increases by 25/50/75% relative, capped at 100%. The inspected wild-crop baseline of 25% becomes 31.25/37.5/43.75%. One roll per completed plant.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A directly completed original wild plant has a 5/10/15% chance to return once after a short delay, at the same location and species/material tier. Requires another normal harvest.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Add 5/10/15 percentage points to the ordinary single-step ingredient-rarity promotion chance, retaining that reward owner's cap. No second promotion roll and no material-tier upgrade.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Radius 200m, duration 60s and five guaranteed seed-bearing harvests. Same active family and 60s effect-end cooldown.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
A directly completed original wild plant has a 5/10/15% chance to return once after a short delay, at the same location and species/material tier. Requires another normal harvest.
Rank levels: 60 / 80 / 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.