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Crafting

Leatherworking Mastery

8 skills. 16 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

LEATHERWORKING

Crafting

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

Search ability descriptions
SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

8 skills

foundation

Leatherworker's Practice

Level 1

Leatherworking craft speed +0-to-50% across L1-100.

passive

Waste Not

Level 10 / 40 / 70

A 5/10/15% chance to recover one eligible consumed hide, leather or strap unit. Never return the source corpse.

passive

Supple Finish

Level 20 / 45 / 75

A 5/10/15% chance of one-step quality promotion on finished Leatherworking armour.

passive

Efficient Tanning

Level 30 / 60 / 90

+10/20/30% ordinary refined hide/leather/component output. Does not add whole armour pieces.

active

Perfect Pattern

Level 50

Guarantee +1 output rarity, capped at Legendary, on one finished Leatherworking armour paid unit. Replaces Supple Finish's roll for that craft. Shared 24-hour family cooldown starts when preparation binds, expires or is removed.

passive

Matching Piece

Level 60 / 80 / 100

A 5/10/15% chance to make one extra finished armour item of the same resolved quality.

active

Perfect Pattern II

Level 100

Guarantee +1 output rarity, capped at Legendary, on up to two finished Leatherworking armour paid units in the next bound job. Same shared 24-hour cooldown and active slot; not a second charge.

Upgrades Perfect Pattern. Uses the same ability slot.

passive

Maker's Mark

Level 100

At Grandmaster, the equipment-producing trades automatically attach a Maker's Mark to their own newly crafted eligible gear: inspecting it shows "Made by <crafter name>", for example "Made by Billybob". The attribution uses the actual crafter's in-game identity, not player-entered text. There is no custom item naming, renaming or free-text inscription field. This accompanies the mechanical capstone; it is not a weaker exclusive choice. Record the original crafter as item-instance provenance and preserve that attribution through saving, trading and storage; a later owner is not the maker. The mark does not change the item's normal name, item ID, rarity, sockets or stats, or modify a shared item definition or unrelated stack. Maker-attribution persistence and inspection UI are new implementation work, not claimed existing functionality.

Level 1: Leatherworker's Practice
Level 10: Waste Not
Level 20: Supple Finish
Level 30: Efficient Tanning
Level 40: Waste Not
Level 45: Supple Finish
Level 50: Perfect Pattern
Level 60: Efficient Tanning
Level 60: Matching Piece
Level 70: Waste Not
Level 75: Supple Finish
Level 80: Matching Piece
Level 90: Efficient Tanning
Level 100: Maker's Mark
Level 100: Matching Piece
Level 100: Perfect Pattern II