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Crafting

Tailoring Mastery

8 skills. 16 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

TAILORING

Crafting

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

Search ability descriptions
SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

8 skills

foundation

Tailor's Practice

Level 1

Tailoring craft speed +0-to-50% across L1-100.

passive

Saved Thread

Level 10 / 40 / 70

A 5/10/15% chance to recover one eligible fibre, thread, cloth or lining unit. No refunded finished bandage or garment.

passive

Fine Needlework

Level 20 / 45 / 75

A 5/10/15% chance of one-step quality promotion on finished cloth armour. Does not promise stronger bandages from rarity alone.

passive

Efficient Weaving

Level 30 / 60 / 90

+10/20/30% output on ordinary fibre-to-thread and thread-to-cloth/component recipes. Not extra armour from a refining bonus.

active

Weaver's Rhythm

Level 50

Guarantee +1 output rarity, capped at Legendary, on one finished Tailoring cloth-armour paid unit. Replaces Fine Needlework's roll for that craft. Shared 24-hour family cooldown starts when preparation binds, expires or is removed.

passive

Spare Stitch

Level 60 / 80 / 100

A 5/10/15% chance to make one additional eligible finished cloth-armour item, bandage or cloth casting implement. Excludes intermediate cloth, torches and placeables.

active

Weaver's Rhythm II

Level 100

Guarantee +1 output rarity, capped at Legendary, on up to two finished Tailoring cloth-armour paid units in the next bound job. Same shared 24-hour cooldown and active slot; not a second charge.

Upgrades Weaver's Rhythm. Uses the same ability slot.

passive

Maker's Mark

Level 100

At Grandmaster, the equipment-producing trades automatically attach a Maker's Mark to their own newly crafted eligible gear: inspecting it shows "Made by <crafter name>", for example "Made by Billybob". The attribution uses the actual crafter's in-game identity, not player-entered text. There is no custom item naming, renaming or free-text inscription field. This accompanies the mechanical capstone; it is not a weaker exclusive choice. Record the original crafter as item-instance provenance and preserve that attribution through saving, trading and storage; a later owner is not the maker. The mark does not change the item's normal name, item ID, rarity, sockets or stats, or modify a shared item definition or unrelated stack. Maker-attribution persistence and inspection UI are new implementation work, not claimed existing functionality.

Level 1: Tailor's Practice
Level 10: Saved Thread
Level 20: Fine Needlework
Level 30: Efficient Weaving
Level 40: Saved Thread
Level 45: Fine Needlework
Level 50: Weaver's Rhythm
Level 60: Efficient Weaving
Level 60: Spare Stitch
Level 70: Saved Thread
Level 75: Fine Needlework
Level 80: Spare Stitch
Level 90: Efficient Weaving
Level 100: Maker's Mark
Level 100: Spare Stitch
Level 100: Weaver's Rhythm II