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Support and movement

Bandaging Mastery

6 skills. 12 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

BANDAGING

Support and movement

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

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SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

6 skills

foundation

Effective Dressings

Level 1

Total bandage healing rises linearly from +0% at L1 to +50% at L100: 0.50 * (level - 1) / 99. Applies once to both authored immediate and over-time healing portions. No potion, spell, lifesteal or regeneration benefit.

passive

Rapid Treatment

Level 10 / 40 / 70

Bandage healing-over-time duration is reduced by 15/30/45%, preserving total healing. Does not invent a use cast time or speed up unrelated consumables.

passive

Emergency Care

Level 20 / 45 / 75

If below 35% max HP when treatment begins, that treatment heals 10/20/30% more. Snapshot before its first heal; no recalculation of eligibility on each tick.

passive

First Response

Level 30 / 60 / 90

Move 10/20/30% of the bandage's over-time healing budget into its initial heal. Retain any existing authored initial heal. Redistribute, never add healing or deliver that portion again in ticks.

active

Battle Dressing

Level 50

Consume one eligible bandage and immediately deliver its entire proficiency-adjusted healing budget. Instant self-use, 45s cooldown, no mana/stamina cost and no remaining HoT.

active

Trauma Dressing

Level 100

Battle Dressing heals 50% more than its L50 version and removes the active Bleed status. Same item cost, cooldown, button and active slot. No poison/burn cleanse or future Bleed immunity.

Upgrades Battle Dressing. Uses the same ability slot.

Level 1: Effective Dressings
Level 10: Rapid Treatment
Level 20: Emergency Care
Level 30: First Response
Level 40: Rapid Treatment
Level 45: Emergency Care
Level 50: Battle Dressing
Level 60: First Response
Level 70: Rapid Treatment
Level 75: Emergency Care
Level 90: First Response
Level 100: Trauma Dressing