foundation
Armour Familiarity
Level 1
Matching-piece defensive ratings rise linearly to +25% at L100.
Armour
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Armour
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Matching-piece defensive ratings rise linearly to +25% at L100.
passive
Level 10 / 40 / 70
Block stamina costs reduced by 10/20/30%, multiplicatively with other eligible discounts. Does not grant blocking to weapons without it.
passive
Level 20 / 45 / 75
Taking a direct enemy hit that deals health damage restores 2/3/4% maximum stamina; 4s trigger cooldown. No DoT, self-damage or per-packet multi-proc.
passive
Level 30 / 60 / 90
Take 3/5/8% less direct damage from attackers within 3m. Exclude DoTs; attacker position checked on impact.
active
Level 50
For 6s, take 20% less direct incoming damage and regenerate stamina 50% faster. 40s cooldown. Not immunity to CC or guard break.
active
Level 100
Activation restores 20% maximum stamina once; no health heal or cooldown refresh.
Upgrades Hold Fast. Uses the same ability slot.
Matching-piece defensive ratings rise linearly to +25% at L100.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Block stamina costs reduced by 10/20/30%, multiplicatively with other eligible discounts. Does not grant blocking to weapons without it.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Taking a direct enemy hit that deals health damage restores 2/3/4% maximum stamina; 4s trigger cooldown. No DoT, self-damage or per-packet multi-proc.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Take 3/5/8% less direct damage from attackers within 3m. Exclude DoTs; attacker position checked on impact.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Block stamina costs reduced by 10/20/30%, multiplicatively with other eligible discounts. Does not grant blocking to weapons without it.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Taking a direct enemy hit that deals health damage restores 2/3/4% maximum stamina; 4s trigger cooldown. No DoT, self-damage or per-packet multi-proc.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
For 6s, take 20% less direct incoming damage and regenerate stamina 50% faster. 40s cooldown. Not immunity to CC or guard break.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Take 3/5/8% less direct damage from attackers within 3m. Exclude DoTs; attacker position checked on impact.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Block stamina costs reduced by 10/20/30%, multiplicatively with other eligible discounts. Does not grant blocking to weapons without it.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Taking a direct enemy hit that deals health damage restores 2/3/4% maximum stamina; 4s trigger cooldown. No DoT, self-damage or per-packet multi-proc.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Take 3/5/8% less direct damage from attackers within 3m. Exclude DoTs; attacker position checked on impact.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Activation restores 20% maximum stamina once; no health heal or cooldown refresh.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.