foundation
Ranged Training
Level 1
Crossbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Ranged
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Ranged
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Crossbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
passive
Level 10 / 40 / 70
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
passive
Level 20 / 45 / 75
Reload 10/20/30% faster. Real reload, ammunition commitment and loaded state required; swapping cannot skip them.
passive
Level 30 / 60 / 90
Ordinary bolts ignore 5/10/15% target armour protection; not shield bypass or a permanent debuff.
active
Level 50
Next loaded bolt deals 170% weapon-base damage and, on health damage, slows movement 30% for 3s. 1 bolt, 20 stamina, 18s cooldown. Requires a loaded crossbow; no instant reload.
active
Level 100
Damaging Crippling Bolt grants one 50%-faster reload, usable within 5s. The next ordinary bolt loaded by that reload deals 130% weapon-base damage. No free ammunition, automatic shot or second slow.
Upgrades Crippling Bolt. Uses the same ability slot.
Crossbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reload 10/20/30% faster. Real reload, ammunition commitment and loaded state required; swapping cannot skip them.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary bolts ignore 5/10/15% target armour protection; not shield bypass or a permanent debuff.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reload 10/20/30% faster. Real reload, ammunition commitment and loaded state required; swapping cannot skip them.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Next loaded bolt deals 170% weapon-base damage and, on health damage, slows movement 30% for 3s. 1 bolt, 20 stamina, 18s cooldown. Requires a loaded crossbow; no instant reload.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary bolts ignore 5/10/15% target armour protection; not shield bypass or a permanent debuff.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reload 10/20/30% faster. Real reload, ammunition commitment and loaded state required; swapping cannot skip them.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary bolts ignore 5/10/15% target armour protection; not shield bypass or a permanent debuff.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damaging Crippling Bolt grants one 50%-faster reload, usable within 5s. The next ordinary bolt loaded by that reload deals 130% weapon-base damage. No free ammunition, automatic shot or second slow.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.