foundation
Weapon Training
Level 1
Great Axe weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
Two-handed
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Two-handed
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Great Axe weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
passive
Level 10 / 40 / 70
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
passive
Level 20 / 45 / 75
Ordinary attacks deal +10/20/30% guard damage.
passive
Level 30 / 60 / 90
Damage at least 2 enemies in one original attack for +10/15/20% attack speed for 5s; refresh, no stacking.
active
Level 50
170% weapon-base damage to up to 4 contacted enemies; Bleed for 20% weapon base over 6s. 28 stamina, 18s cooldown.
active
Level 100
Bleed becomes 40% weapon base over 6s. Direct hit deals +25% against an already-bleeding target, evaluated before applying this attack's Bleed.
Upgrades Reaping Swing. Uses the same ability slot.
Great Axe weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary attacks deal +10/20/30% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damage at least 2 enemies in one original attack for +10/15/20% attack speed for 5s; refresh, no stacking.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary attacks deal +10/20/30% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
170% weapon-base damage to up to 4 contacted enemies; Bleed for 20% weapon base over 6s. 28 stamina, 18s cooldown.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damage at least 2 enemies in one original attack for +10/15/20% attack speed for 5s; refresh, no stacking.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary attacks deal +10/20/30% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damage at least 2 enemies in one original attack for +10/15/20% attack speed for 5s; refresh, no stacking.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Bleed becomes 40% weapon base over 6s. Direct hit deals +25% against an already-bleeding target, evaluated before applying this attack's Bleed.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.