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Two-handed

Great Axe Mastery

6 skills. 12 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

GREAT AXE

Two-handed

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

Search ability descriptions
SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

6 skills

foundation

Weapon Training

Level 1

Great Axe weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.

passive

Great Axe Efficiency

Level 10 / 40 / 70

Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.

passive

Hewing Blows

Level 20 / 45 / 75

Ordinary attacks deal +10/20/30% guard damage.

passive

Reaping Momentum

Level 30 / 60 / 90

Damage at least 2 enemies in one original attack for +10/15/20% attack speed for 5s; refresh, no stacking.

active

Reaping Swing

Level 50

170% weapon-base damage to up to 4 contacted enemies; Bleed for 20% weapon base over 6s. 28 stamina, 18s cooldown.

active

Deep Wounds

Level 100

Bleed becomes 40% weapon base over 6s. Direct hit deals +25% against an already-bleeding target, evaluated before applying this attack's Bleed.

Upgrades Reaping Swing. Uses the same ability slot.

Level 1: Weapon Training
Level 10: Great Axe Efficiency
Level 20: Hewing Blows
Level 30: Reaping Momentum
Level 40: Great Axe Efficiency
Level 45: Hewing Blows
Level 50: Reaping Swing
Level 60: Reaping Momentum
Level 70: Great Axe Efficiency
Level 75: Hewing Blows
Level 90: Reaping Momentum
Level 100: Deep Wounds