foundation
Armour Familiarity
Level 1
Matching-piece defensive ratings rise linearly to +25% at L100.
Armour
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Armour
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Matching-piece defensive ratings rise linearly to +25% at L100.
passive
Level 10 / 40 / 70
Dodges cost 10/20/30% less stamina; no added invulnerability.
passive
Level 20 / 45 / 75
+10/20/30% stamina regeneration.
passive
Level 30 / 60 / 90
Completing a dodge grants +5/8/12% movement speed for 2s; 6s trigger cooldown, no stacking with itself.
active
Level 50
For 6s, dodge stamina costs are reduced by 50%, replacing Supple Leather rather than stacking with it; gain +15% movement speed. 35s cooldown. No free dodge, cooldown reset or extra invulnerability.
active
Level 100
Activation removes existing movement slows, but not roots/stuns; new slows can apply immediately.
Upgrades Evasive Footwork. Uses the same ability slot.
Matching-piece defensive ratings rise linearly to +25% at L100.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Dodges cost 10/20/30% less stamina; no added invulnerability.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% stamina regeneration.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Completing a dodge grants +5/8/12% movement speed for 2s; 6s trigger cooldown, no stacking with itself.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Dodges cost 10/20/30% less stamina; no added invulnerability.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% stamina regeneration.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
For 6s, dodge stamina costs are reduced by 50%, replacing Supple Leather rather than stacking with it; gain +15% movement speed. 35s cooldown. No free dodge, cooldown reset or extra invulnerability.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Completing a dodge grants +5/8/12% movement speed for 2s; 6s trigger cooldown, no stacking with itself.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Dodges cost 10/20/30% less stamina; no added invulnerability.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+10/20/30% stamina regeneration.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Completing a dodge grants +5/8/12% movement speed for 2s; 6s trigger cooldown, no stacking with itself.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Activation removes existing movement slows, but not roots/stuns; new slows can apply immediately.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.