foundation
Ranged Training
Level 1
Longbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Ranged
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Ranged
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Longbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
passive
Level 10 / 40 / 70
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
passive
Level 20 / 45 / 75
Remain stationary at full draw for 0.75s to deal +10/15/20% damage with that shot. Moving cancels readiness; no indefinitely increasing charge.
passive
Level 30 / 60 / 90
Fully drawn arrows travel 10/20/30% faster; real travel and gravity remain, no hitscan or homing.
active
Level 50
Next fully drawn arrow deals 200% normal fully drawn base damage and ignores 20% victim armour protection. 1 arrow, 25 stamina, 20s cooldown. Can miss or be blocked.
active
Level 100
After damaging the first enemy, the same arrow can continue through one additional enemy for 100% normal fully drawn base damage. No wall/shield penetration or duplicate first-target hit.
Upgrades Piercing Shot. Uses the same ability slot.
Longbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Remain stationary at full draw for 0.75s to deal +10/15/20% damage with that shot. Moving cancels readiness; no indefinitely increasing charge.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Fully drawn arrows travel 10/20/30% faster; real travel and gravity remain, no hitscan or homing.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Remain stationary at full draw for 0.75s to deal +10/15/20% damage with that shot. Moving cancels readiness; no indefinitely increasing charge.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Next fully drawn arrow deals 200% normal fully drawn base damage and ignores 20% victim armour protection. 1 arrow, 25 stamina, 20s cooldown. Can miss or be blocked.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Fully drawn arrows travel 10/20/30% faster; real travel and gravity remain, no hitscan or homing.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Remain stationary at full draw for 0.75s to deal +10/15/20% damage with that shot. Moving cancels readiness; no indefinitely increasing charge.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Fully drawn arrows travel 10/20/30% faster; real travel and gravity remain, no hitscan or homing.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After damaging the first enemy, the same arrow can continue through one additional enemy for 100% normal fully drawn base damage. No wall/shield penetration or duplicate first-target hit.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.