foundation
Weapon Training
Level 1
Maul weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
Two-handed
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Two-handed
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Maul weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
passive
Level 10 / 40 / 70
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
passive
Level 20 / 45 / 75
+15/30/45% guard damage.
passive
Level 30 / 60 / 90
Ordinary combo finisher causes 0.2/0.3/0.4s stagger on the primary damaged target; 6s internal cooldown, shared control rules.
active
Level 50
Committed ground impact in front, 160% weapon-base damage in a 3m-radius area and +75% guard damage. 30 stamina, 20s cooldown; no base stun.
active
Level 100
Apply 30% movement slow for 3s; targets whose guard this attack actually breaks instead receive a 0.75s stun with shared DR, not the added slow as well.
Upgrades Earthbreaker. Uses the same ability slot.
Maul weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+15/30/45% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary combo finisher causes 0.2/0.3/0.4s stagger on the primary damaged target; 6s internal cooldown, shared control rules.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+15/30/45% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Committed ground impact in front, 160% weapon-base damage in a 3m-radius area and +75% guard damage. 30 stamina, 20s cooldown; no base stun.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary combo finisher causes 0.2/0.3/0.4s stagger on the primary damaged target; 6s internal cooldown, shared control rules.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+15/30/45% guard damage.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Ordinary combo finisher causes 0.2/0.3/0.4s stagger on the primary damaged target; 6s internal cooldown, shared control rules.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Apply 30% movement slow for 3s; targets whose guard this attack actually breaks instead receive a 0.75s stun with shared DR, not the added slow as well.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.