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Two-handed

Maul Mastery

6 skills. 12 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

PRACTICE & MASTERY

MAUL

Two-handed

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

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SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

6 skills

foundation

Weapon Training

Level 1

Maul weapon damage rises from 0% at L1 to +50% at L100: 0.50 * (level - 1) / 99.

passive

Maul Efficiency

Level 10 / 40 / 70

Matching weapon attacks cost 15/30/45% less stamina at L10/40/70. Rank values replace one another; class discounts combine multiplicatively.

passive

Crushing Weight

Level 20 / 45 / 75

+15/30/45% guard damage.

passive

Heavy Impact

Level 30 / 60 / 90

Ordinary combo finisher causes 0.2/0.3/0.4s stagger on the primary damaged target; 6s internal cooldown, shared control rules.

active

Earthbreaker

Level 50

Committed ground impact in front, 160% weapon-base damage in a 3m-radius area and +75% guard damage. 30 stamina, 20s cooldown; no base stun.

active

Aftershock

Level 100

Apply 30% movement slow for 3s; targets whose guard this attack actually breaks instead receive a 0.75s stun with shared DR, not the added slow as well.

Upgrades Earthbreaker. Uses the same ability slot.

Level 1: Weapon Training
Level 10: Maul Efficiency
Level 20: Crushing Weight
Level 30: Heavy Impact
Level 40: Maul Efficiency
Level 45: Crushing Weight
Level 50: Earthbreaker
Level 60: Heavy Impact
Level 70: Maul Efficiency
Level 75: Crushing Weight
Level 90: Heavy Impact
Level 100: Aftershock