foundation
Ranged Training
Level 1
Shortbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Ranged
6 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
PRACTICE & MASTERY
Ranged
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
6 skills
foundation
Level 1
Shortbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
passive
Level 10 / 40 / 70
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
passive
Level 20 / 45 / 75
Reduce drawing/aiming movement penalty by 20/35/50%; never move above normal speed.
passive
Level 30 / 60 / 90
Damaging ordinary arrow hit grants 5/10/15% faster draw speed for 4s; refresh, no stacking. Special-shot secondary hits cannot multiply or retrigger it.
active
Level 50
Next shortbow attack fires two separately nocked arrows in quick succession, each 100% normal fully drawn base damage. 2 arrows, 20 stamina total, 15s cooldown.
active
Level 100
Sequence becomes three arrows at the same individual coefficient; 3 arrows, 25 stamina total. Remove aiming movement penalty during the sequence, but no sprinting while firing, extra speed or immunity.
Upgrades Rapid Pair. Uses the same ability slot.
Shortbow damage bonus = 0.50 * (level - 1) / 99: 0% at L1, +50% at L100. Weapon base, STR and eligible modifiers apply once.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reduce drawing/aiming movement penalty by 20/35/50%; never move above normal speed.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damaging ordinary arrow hit grants 5/10/15% faster draw speed for 4s; refresh, no stacking. Special-shot secondary hits cannot multiply or retrigger it.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reduce drawing/aiming movement penalty by 20/35/50%; never move above normal speed.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Next shortbow attack fires two separately nocked arrows in quick succession, each 100% normal fully drawn base damage. 2 arrows, 20 stamina total, 15s cooldown.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damaging ordinary arrow hit grants 5/10/15% faster draw speed for 4s; refresh, no stacking. Special-shot secondary hits cannot multiply or retrigger it.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Matching weapon draw, hold, firing and reload stamina costs are reduced by 15/30/45% at L10/40/70. Only applies to existing costs; does not reduce ammunition or invent a stamina cost.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Reduce drawing/aiming movement penalty by 20/35/50%; never move above normal speed.
Rank levels: 20 / 45 / 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Damaging ordinary arrow hit grants 5/10/15% faster draw speed for 4s; refresh, no stacking. Special-shot secondary hits cannot multiply or retrigger it.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Sequence becomes three arrows at the same individual coefficient; 3 arrows, 25 stamina total. Remove aiming movement penalty during the sequence, but no sprinting while firing, extra speed or immunity.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.