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Support and movement

Sprinting Mastery

8 skills. 12 milestones. Explore the whole path from level 1 to 100.

Learn it by doing it

Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.

Level 20: Running style. Choose one: Sprinter / Marathon Runner.

PRACTICE & MASTERY

SPRINTING

Support and movement

SKILL TREERead-only reference

LEVEL 1 TO 100 · AUTOMATIC MILESTONES

Lines show milestone order, not point purchases

Search ability descriptions
SELECT A SKILL · DRAG OR SCROLL TO PAN · CTRL+WHEEL TO ZOOM
Read-only skill tree. Pan, zoom and select a skill to see its details.

Every Skill, Every Rank

8 skills

foundation

Running Efficiency

Level 1

Sprint drain reduction = 0.50 * (level - 1) / 99: 0% at L1, 50% at L100. No reduction to attacks, dodges, jumps or other stamina costs.

passive

Catch Your Breath

Level 10 / 40 / 70

After sprinting, ordinary stamina-recovery delay is reduced by 15/30/45%. Does not grant regeneration while sprinting.

passive

Sprinter

Level 20

+20% ordinary sprint movement speed; multiply remaining ordinary sprint stamina drain by 1.20. Mutually exclusive with Marathon Runner; one fixed-rank choice.

Route: sprinter

passive

Marathon Runner

Level 20

No sprint speed bonus; multiply remaining ordinary sprint stamina drain by 0.70. Mutually exclusive with Sprinter; one fixed-rank choice.

Route: marathon

passive

Recovery Stride

Level 30 / 60 / 90

After at least 2s of uninterrupted ordinary moving sprint, gain 10/20/30% more ordinary stamina regeneration for its first 3s after the recovery delay. No instant refill or stacking. Resuming sprint cancels the pending/active recovery bonus; a new qualifying run is needed. Dash alone does not qualify.

active

Dash I

Level 50

Grounded, steerable burst at +50% normal sprint speed for 3s; zero activation stamina and zero sprint drain, 20s cooldown.

active

Dash II

Level 75

Same +50% speed; duration 6s, 18s cooldown. Replaces Dash I.

Upgrades Dash I. Uses the same ability slot.

active

Dash III

Level 100

Same +50% speed; duration 9s, 15s cooldown. Replaces Dash II; same button and active slot, no extra charge.

Upgrades Dash II. Uses the same ability slot.

Level 1: Running Efficiency
Level 10: Catch Your Breath
Level 20: Sprinter
Level 20: Marathon Runner
Level 30: Recovery Stride
Level 40: Catch Your Breath
Level 50: Dash I
Level 60: Recovery Stride
Level 70: Catch Your Breath
Level 75: Dash II
Level 90: Recovery Stride
Level 100: Dash III