foundation
Running Efficiency
Level 1
Sprint drain reduction = 0.50 * (level - 1) / 99: 0% at L1, 50% at L100. No reduction to attacks, dodges, jumps or other stamina costs.
Support and movement
8 skills. 12 milestones. Explore the whole path from level 1 to 100.
Milestones unlock automatically at the required proficiency level. No class skill points. Higher ranks replace earlier values. Actives share the same eight ability slots as your class skills.
Level 20: Running style. Choose one: Sprinter / Marathon Runner.
PRACTICE & MASTERY
Support and movement
LEVEL 1 TO 100 · AUTOMATIC MILESTONES
Lines show milestone order, not point purchases
8 skills
foundation
Level 1
Sprint drain reduction = 0.50 * (level - 1) / 99: 0% at L1, 50% at L100. No reduction to attacks, dodges, jumps or other stamina costs.
passive
Level 10 / 40 / 70
After sprinting, ordinary stamina-recovery delay is reduced by 15/30/45%. Does not grant regeneration while sprinting.
passive
Level 20
+20% ordinary sprint movement speed; multiply remaining ordinary sprint stamina drain by 1.20. Mutually exclusive with Marathon Runner; one fixed-rank choice.
Route: sprinter
passive
Level 20
No sprint speed bonus; multiply remaining ordinary sprint stamina drain by 0.70. Mutually exclusive with Sprinter; one fixed-rank choice.
Route: marathon
passive
Level 30 / 60 / 90
After at least 2s of uninterrupted ordinary moving sprint, gain 10/20/30% more ordinary stamina regeneration for its first 3s after the recovery delay. No instant refill or stacking. Resuming sprint cancels the pending/active recovery bonus; a new qualifying run is needed. Dash alone does not qualify.
active
Level 50
Grounded, steerable burst at +50% normal sprint speed for 3s; zero activation stamina and zero sprint drain, 20s cooldown.
active
Level 75
Same +50% speed; duration 6s, 18s cooldown. Replaces Dash I.
Upgrades Dash I. Uses the same ability slot.
active
Level 100
Same +50% speed; duration 9s, 15s cooldown. Replaces Dash II; same button and active slot, no extra charge.
Upgrades Dash II. Uses the same ability slot.
Sprint drain reduction = 0.50 * (level - 1) / 99: 0% at L1, 50% at L100. No reduction to attacks, dodges, jumps or other stamina costs.
Rank levels: 1. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After sprinting, ordinary stamina-recovery delay is reduced by 15/30/45%. Does not grant regeneration while sprinting.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
+20% ordinary sprint movement speed; multiply remaining ordinary sprint stamina drain by 1.20. Mutually exclusive with Marathon Runner; one fixed-rank choice.
Rank levels: 20. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Requires the sprinter specialization.
No sprint speed bonus; multiply remaining ordinary sprint stamina drain by 0.70. Mutually exclusive with Sprinter; one fixed-rank choice.
Rank levels: 20. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Requires the marathon specialization.
After at least 2s of uninterrupted ordinary moving sprint, gain 10/20/30% more ordinary stamina regeneration for its first 3s after the recovery delay. No instant refill or stacking. Resuming sprint cancels the pending/active recovery bonus; a new qualifying run is needed. Dash alone does not qualify.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After sprinting, ordinary stamina-recovery delay is reduced by 15/30/45%. Does not grant regeneration while sprinting.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Grounded, steerable burst at +50% normal sprint speed for 3s; zero activation stamina and zero sprint drain, 20s cooldown.
Rank levels: 50. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After at least 2s of uninterrupted ordinary moving sprint, gain 10/20/30% more ordinary stamina regeneration for its first 3s after the recovery delay. No instant refill or stacking. Resuming sprint cancels the pending/active recovery bonus; a new qualifying run is needed. Dash alone does not qualify.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After sprinting, ordinary stamina-recovery delay is reduced by 15/30/45%. Does not grant regeneration while sprinting.
Rank levels: 10 / 40 / 70. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Same +50% speed; duration 6s, 18s cooldown. Replaces Dash I.
Rank levels: 75. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
After at least 2s of uninterrupted ordinary moving sprint, gain 10/20/30% more ordinary stamina regeneration for its first 3s after the recovery delay. No instant refill or stacking. Resuming sprint cancels the pending/active recovery bonus; a new qualifying run is needed. Dash alone does not qualify.
Rank levels: 30 / 60 / 90. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
Same +50% speed; duration 9s, 15s cooldown. Replaces Dash II; same button and active slot, no extra charge.
Rank levels: 100. Later rank values replace earlier ranks.
Connections show milestone order, not extra purchases.
No matching skills. Clear the search to see the whole tree.