
Spend your own health to make the next few seconds somebody else’s problem.
An expensive temper
The Berserker core is connected to combat, equipment and class progression. Its abilities spend health. Ordinary actions still use stamina. That gives every aggressive choice a second question: how much of yourself are you prepared to pay?
Costs leave you alive, even when the margin is uncomfortable. The enemy is under no such obligation. Managing that gap is a large part of the job.
Close the distance
Leap now follows a server-swept path, and Careless pulls respect collision. Getting into the fight should not mean getting inside the scenery.
Passive Arc also gets its proper hotbar behavior. A passive effect should not sit there pretending to be another button you need to press. The tree keeps the relationship between that effect and its upgrades visible.
Finish the fight with something left
Rage and healing needed careful ordering as the class came together. Those fixes are part of this pass. A health-fuelled class is a poor place for a resource update to arrive in the wrong order.
The full 38-node tree is available to browse. The class remains in development while presentation and multiplayer testing continue. Read the costs before you charge. Or learn about them in the traditional way.