
Burning stacks, Combustion and a complete fire-focused class tree. Mind where you stand.
A small fire problem
The Pyromancer ClassForge slice is implemented across all 38 nodes and nine actives. Firebolt is only the beginning. The kit builds around Burning, managing pressure and choosing when to turn that pressure into something much less comfortable.
Combustion connects to the Burning system. Conflagration, Everburning, Wildfire and the other passive paths give those flames different ways to behave. This is a class with a proper tree of decisions behind the bright part.
The floor is involved
Immolate, Ember Ward, Meteor and Cinders have their timed effects. Meteor leaves its crater; Fire Wall and Cone do their work over time. A direct impact and a periodic tick have different jobs, and the combat code needs to keep them separate.
That distinction prevents every little tick from pretending to be another direct hit for reactions that should not fire that way. Fewer accidental chain reactions in the code. Plenty of deliberate ones in the fight.
Keep something in reserve
Mana pays for the fireworks. Cauterize and Shared Flame bring healing into the kit, with Wisdom applied to the healing calculation. Spending everything on damage leaves you with fewer answers when the target gets close.
The tree lets you inspect every rank, branch and requirement. Read it somewhere dry. We are still working on the liability situation.